AI Insights · Timothy · July 2024
Top 5 Historical Games on Android in the US for Q2 2024
Discover how the top 5 historical games on Android performed in the US during Q2 2024, with insights on downloads, revenue, and weekly active users.
The second quarter of 2024 saw interesting trends among the top historical games on Android in the United States. Here’s a detailed look at the performance of the top 5 apps: Royal Match, June's Journey: Hidden Objects, Rise of Castles: Ice and Fire, Rise of Kingdoms: Lost Crusade, and Guns of Glory: Lost Island. All data is sourced from Sensor Tower, where more detailed insights can be found.
Royal Match, published by Dream Games, Ltd., experienced dynamic revenue trends, peaking at around $6M in early April and fluctuating throughout the quarter, ending June with approximately $5.2M. Downloads saw a peak in late May with about 147K, and weekly active users remained relatively stable, hovering around 450K.
June's Journey: Hidden Objects from Wooga had consistent revenue, maintaining around $700K weekly, with slight dips and peaks. Downloads saw a decline towards the end of the quarter, dropping from approximately 20.5K to 15.6K. Weekly active users remained fairly stable, around 200K.
Rise of Castles: Ice and Fire by Long Tech Network Limited showed a varied revenue trend, starting at about $535K and dipping to around $313K in mid-June before ending at $506K. Downloads were relatively low, peaking at around 5.1K in late June. Weekly active users saw an increase towards the end of the quarter, reaching about 22K.
Rise of Kingdoms: Lost Crusade from LilithGames had a consistent revenue trend, averaging around $300K weekly, with a slight peak at $342K in mid-June. Downloads reached a high of approximately 14.4K in mid-May but declined to around 4.2K by the end of June. Weekly active users fluctuated, peaking at about 57K in mid-May and ending the quarter at around 38K.
Guns of Glory: Lost Island by FunPlus International AG maintained steady revenue, averaging around $250K weekly, with a slight peak of $263K in early May. Downloads saw a significant increase in late May, peaking at around 7.5K. Weekly active users also rose notably, reaching around 13.9K in late May before stabilizing at about 9.8K by the end of June.
These insights provide a snapshot of the trends in the historical games category on Android in the US for Q2 2024. For more detailed information and further insights, visit Sensor Tower.